Mind Scan
Trap Continuous

Mind Scan

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While you have a "Toon" card in your field or GY, your opponent must keep their hand revealed, also you can look at their Set cards at any time. If you have a Toon monster and a "Toon" Spell in your field and/or GY: You can declare 1 card name (you cannot declare a name whose effect has been activated in a current Chain); until the end of this turn while this card is face-up, negate the activated effects of cards with that original name. You can only use this effect of "Mind Scan" once per turn.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 9, 2026
45± 8/ 100
Power Score
Intrinsic 46
Deck 45

Mind Scan — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 45 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Floodgate/Control

Why it scores here

Mind Scan is a Toon-gated continuous trap: its hand-reveal and set-card look only work while a Toon card is in the field or GY, and its once-per-turn name-declared negation needs a Toon monster and a Toon Spell as well. It is in all 360 sampled decks (38.9% Toon), which confirms it is a reliable staple, but that is frequency and does not raise its power. The combo evidence shows it in 10/10 boards with no starter, searched, material or payoff role, so it does not convert resources into board, and the 24.8 average power index reflects the surrounding Toon boards rather than this card. The score sits in the mid-40s because the interaction is real but conditional, the card has no advantage or material value, and it is vulnerable as a face-up continuous trap.

Axis scores

Axis Score Evidence
Accessibility 60 Run as a 1-of in 360/360 sampled decks, mostly Toon, so it is usually in hand, but no searcher route appears in the combos (searched-for role 0%). (observed)
Combo & Conversion 15 Appears in 10/10 recorded combos, yet combo role is empty and it is not a starter, searched or payoff piece, so it builds nothing on its own. (observed)
Resource Economy 15 A continuous trap with a single-target negate and no refuel, searches or card advantage (netCardAdvantage 0 across examples). (verified)
Effect & Interaction 60 Once-per-turn negation of a declared card name, flexible but conditional on a Toon monster and Toon Spell being present, plus a passive hand reveal. (verified)
Material Utility 5 A trap card that cannot be used as material and produces no body, so material value is near zero. (verified)
Resilience & Flexibility 35 Face-up on the field and sensitive to backrow removal, with its negation dependent on Toon cards staying in field or GY. (inferred)
Deck-Building Efficiency 60 A cheap 1-of with no garnet cost, but its main effect is dead outside Toon-type builds, which restricts where it fits. (inferred)

Calculation

Weight profile: 0.7 Negation/Interaction (Removal/Negation row) + 0.3 Floodgate/Control. Intrinsic ≈ 46, Deck ≈ 45, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand reveal and set-card look while a Toon card is in field or GY
  • Once-per-turn name-declared negation can hit any named card
  • Cheap 1-of with no garnet cost and high deck-level consistency in Toon

Weaknesses

  • Toon-gated: needs a Toon monster and Toon Spell in field or GY for the negation
  • Continuous trap that can be removed from the field
  • No card advantage and no material value

Counters / choke points

  • Backrow removal or trap destruction on the face-up card
  • Non-Toon builds, where the effect conditions are rarely met

Best use

Negation/Interaction (Toon-gated). Decks: Toon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Toon-conditional hand reveal and once-per-turn name-declared negation; 360 of 360 sampled decks run it, average 1.01 copies; Combos: 10 appearances, netCardAdvantage 0 in examples
  • Observed: Toon archetype accounts for 38.9% of decks; Co-occurs with Faceless Mage in 100% of decks; Combo combo role is empty for every example
  • Inferred: Negation effect is effectively Toon-gated in practice; Backrow removal is the main threat to the face-up trap
  • Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) combo combo role empty, so combo role cannot be confirmed no rulings supplied for the chain-based name declaration











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